Monday, 18 April 2016

LO4: Treatment

This is the treatment that Shayi wrote. He analysed how long our game would take to complete, the target audience that our game is aimed at, the resources required and the profits/costs that we will gain and put into our game.

NBA U

Name or title of Game: NBA U


Length of playtime: Would roughly take 82 hours to complete if the player played every single game in the season and didn't miss a match through injury or other reasons. The player would have the option to skip through games if they wanted to simulate them, this would bring the playtime down to around 7-8 hours.


Genre or type of game: Sports game


Brief description / synopsis:
It is a decisions basketball game in which the decisions you make outside of the sport have an effect on your playing career.



Platform chosen:

Target audience
Intended age of audience: The target audience is 12+ as this age are into basketball and sport games, also driving games which make it suitable for the genre as there is a free roam option in which you can drive around.
Other target details: The game has no violence or explicit content which therefore makes it for young teens like 12 year olds for example









Game style: Decisions/sport style game in which your decisions can affect your teams performance and moral.


 

Resources required


                  Human: 4 humans


                  Equipment : Computer, software (auto desk maya)


                  Location: UTC Sheffield

                  Production time : 18 Months

                  Additional specific Resources:



Additional information



Content of game (items, features and articles):  The game will include things like unlockable accessories e.g. basketball shoes, also customisable characters.





Examples of challenges and themes:
Some of the challenges will of course be the decisions you face and have to decide on throughout the game




Styles of comparable games: The style of  NBA 2K15 is different to my game  as it is not a decisions based game and therefore only has sports features.






Profits/Costs

Our game will cost £42,391,046.82 to produce for the next-gen consoles, PS4 and Xbox One. This includes the actors costs, developers cost, the engine and licensing. We plan to sell 5,000,000 units of our game at a price of £39.99 each, making or overall revenue stand at £10,928,953.18. 

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